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House creation: The basic building blocks - Tutorial for beginners |
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Written by Richard
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Thursday, 21 February 2008
Category 3ds Max - Architectural, Materials, textures and Modeling
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In the first of this three part series, we will create the interior and exterior of a housing project, along with a
landscaped garden and you will learn some important tricks with lighting and rendering. |
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Step one |
Normally my clients send me AutoCAD files of their housing projects. As this is a beginner’s tutorial though, I’m going
to use a simple blueprint image I got from Google. Don’t forget though, that if you use your creations for commercial purposes, you may be violating the
image’s copyright. Save the image (make sure it is high resolution by the way) and open up Max. Right-click the top viewport to activate it and create a
plan object (Create>Standard primitives>Plane). Don’t worry about the size as we will be changing that in a minute. Hit ‘G’ on the keyboard to hide the
grid, then right-click the word ‘TOP’ and select ‘Smooth & Highlights’ and ‘Edged Faces’. You might also want to lower the number of segments in the plane
to keep your workspace clean. With the plane still selected, you will have its options on the right hand side. Lower the number of length and height
segments to 1. |
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| Figure 1. Click here to view larger image. |
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Step two |
Right, now to bring our house plan image into max. Hit ‘M’ on the keyboard to bring up the material editor. To get the
image onto our plane object, we need to do a couple of things here. First, click the little grey square to the right of the Diffuse rectangle (1: circled
red) then another screen should pop up. Select ‘Bitmap’ (2: circled red) and yet another screen pops up which we use to browse to where you saved your house
blue print. |
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| Figure 2. Click here to view larger image. |
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