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Welcome to 3ds Max Resources |
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Autodesk 3ds Max Tips and Tricks |
Creating a lottery machine with 3D Max and Reactor |
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Written by Richard
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Category Reactor Animation
Rating:  Hits: 25472 Added: Monday, 03 Dec 2007
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Im sure you have all seen the lottery machine in action. They are usually glass spheres with metal arms inside that rotate around, mixing the balls up. Then a little hole opens up at the bottom where one of the balls with a lucky number falls down. This is what we are going to create in this new tutorial. Follow the step by step instructions for more details. |
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Step 1 |
First we need to set up the background. In the top viewport, create a plane object by going create>Standard Primitives>Plane. Reduce the length and width segments to 1. |
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| Figure 1. Click here to view larger image. |
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Step 2 |
Convert the plane to an Editable Poly by right clicking it and choosing Convert to
Editable Poly. Hit 2 on the keyboard to enter Edge mode, and select the top edge in the top viewport. Now hold the SHIFT key and drag it up a little to make an extrusion. Change to the left viewport and move the new edge up a little. Now repeat that five times or so to get something like this. The plane starts off as the floor, goes up to crate the wall, then finally doubles back on itself to crate the ceiling. |
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| Figure 2. Click here to view larger image. |
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Step 3 |
From the modifier list choose Meshsmooth and give it 2 iterations. Now the plane has a nice smooth curve to it. |
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| Figure 3. Click here to view larger image. |
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