Advertisement



Popular 3ds Max Books

3ds Max 9 Bible
3ds Max 9 Bible
Author: Kelly L. Murdock; Buy New: $31.49 

Rendering with mental ray & 3ds Max
Rendering with mental ray & 3ds Max
Author: Joep van der Steen; Buy New: $34.62 

Realistic Architectural Visualization with 3ds Max and...
Realistic Architectural Visualization with 3ds Max and...
Author: Roger Cusson, Jamie Cardoso; Buy New: $45.10 

Modeling a Character in 3DS Max, 2nd Edition
Modeling a Character in 3DS Max, 2nd Edition
Author: Paul Steed; Buy New: $29.67 

3ds Max 9 Essentials
3ds Max 9 Essentials
Author: Autodesk; Buy New: $32.97 

Introducing 3ds Max 9
Introducing 3ds Max 9
Author: Dariush Derakhshani, Randi L. Munn, ...; Buy New: $23.09 

Essential CG Lighting Techniques with 3ds Max
Essential CG Lighting Techniques with 3ds Max
Author: Darren Brooker; Buy New: $32.97 

Popular 3ds Max Websites

Tutorialized.com 

3DLinks.com 

CGDirectory.com 

3D-Resources.com 

Good-Tutorials 



Display tutorial    

Welcome to 3ds Max Resources
 
 

  Autodesk 3ds Max Tips and Tricks

Creating a lottery machine with 3D Max and Reactor

 
Written by Richard  
Category Reactor Animation  
Rating:   Hits: 25472   Added: Monday, 03 Dec 2007

You need to login to be able to rate!

I’m sure you have all seen the lottery machine in action. They are usually glass spheres with metal arms inside that rotate around, mixing the balls up. Then a little hole opens up at the bottom where one of the balls with a lucky number falls down. This is what we are going to create in this new tutorial. Follow the step by step instructions for more details.
 
Step 1
First we need to set up the background. In the top viewport, create a plane object by going create>Standard Primitives>Plane. Reduce the length and width segments to 1.
 
Figure 1.  Click here to view larger image.
 
Step 2
Convert the plane to an Editable Poly by right clicking it and choosing ‘Convert to…’ ‘Editable Poly’. Hit ‘2’ on the keyboard to enter Edge mode, and select the top edge in the top viewport. Now hold the SHIFT key and drag it up a little to make an extrusion. Change to the left viewport and move the new edge up a little. Now repeat that five times or so to get something like this. The plane starts off as the floor, goes up to crate the wall, then finally doubles back on itself to crate the ceiling.
 
Figure 2.  Click here to view larger image.
 
Step 3
From the modifier list choose ‘Meshsmooth’ and give it 2 iterations. Now the plane has a nice smooth curve to it.
 
Figure 3.  Click here to view larger image.
 

 

 

 45
 24668
 28
 8
 345
 25
 36

Advertisement



Advertisement



Copyright © 3ds Max Resources
A Division of Gurijala and Company, 2007
Programming by Cross-Fade
Home - Tips and Tricks - Resources - Links - Contact - Site Map - Privacy Policy - Advertise - Email Webmaster