Advertisement



Popular 3ds Max Books

3ds Max 9 Bible
3ds Max 9 Bible
Author: Kelly L. Murdock; Buy New: $31.49 

Rendering with mental ray & 3ds Max
Rendering with mental ray & 3ds Max
Author: Joep van der Steen; Buy New: $34.62 

Realistic Architectural Visualization with 3ds Max and...
Realistic Architectural Visualization with 3ds Max and...
Author: Roger Cusson, Jamie Cardoso; Buy New: $45.10 

Modeling a Character in 3DS Max, 2nd Edition
Modeling a Character in 3DS Max, 2nd Edition
Author: Paul Steed; Buy New: $29.67 

3ds Max 9 Essentials
3ds Max 9 Essentials
Author: Autodesk; Buy New: $32.97 

Introducing 3ds Max 9
Introducing 3ds Max 9
Author: Dariush Derakhshani, Randi L. Munn, ...; Buy New: $23.09 

Essential CG Lighting Techniques with 3ds Max
Essential CG Lighting Techniques with 3ds Max
Author: Darren Brooker; Buy New: $32.97 

Popular 3ds Max Websites

Tutorialized.com 

3DLinks.com 

CGDirectory.com 

3D-Resources.com 

Good-Tutorials 



Display tutorial    

Welcome to 3ds Max Resources
 
 

  Autodesk 3ds Max Tips and Tricks

Creating Snowy Mountain Scene in 3ds Max

 
Written by zelal  
Category Textures, Material, Rendering and Modeling  
Rating:   Hits: 27051   Added: Sunday, 29 Mar 2009

You need to login to be able to rate!

 
Step 1
In this tutorial, we will try to make a Snowy Mountain scene in 3dsmax. We will work with several types of Materials/Maps in the tutorial frequently. So, I am highly recommending you to study on the following Maps’ usage from the Help menu > User Interface of 3dsMax: Top/Bottom Material, Mask Map, Mix Map, Noise Map, Cellular Map, Gredient Map, and other types of maps/features that have been covered in within this tutorial. Studying these will help you to have the explanations/reasons of using these in this step-by-step tutorial. It may not be possible for me to give explanations with every steps. Start with a Plane object as shown. Choosing “Square” in Creation Method will allow you to draw the Plane from center outward.
 
Figure 1.  Click here to view larger image.
 
Step 2
We will use Displacement modifier to make the mountains. For that, we need a lot of segments (towards both length and width). So, adjust the parameters of the Plane01 object as shown below.
 
Figure 2.  Click here to view larger image.
 
Step 3
Add a “Displace” modifier to the Plane.
 
Figure 3.  Click here to view larger image.
 

 

 

 57
 28555
 28
 8
 345
 25
 36

Advertisement



Advertisement



Copyright © 3ds Max Resources
A Division of Gurijala and Company, 2007
Programming by Cross-Fade
Home - Tips and Tricks - Resources - Links - Contact - Site Map - Privacy Policy - Advertise - Email Webmaster