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Intermediate/Advanced Facial Rigging
Source - Baka Neko Category - Modeling, UV Map, Textures
This is a very complex and comprehensive tutorial on creating custom face rigs with 3dsmax.
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Tutorial/Making of Vincent Van Duysen Tower in Beirut
Source - pixel/ab/log Category - MOdeling, Textures, Lighting, Rendering, VRay
I had some request on how this tower image was done so here is a small making of this particular project. Even if VRay is not really required for this tutorial, it will be explained with some of this wonderful render engine functions.
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Tutorial / Random object visibility in 3dsmax with MaterialByElement & Opacity
Source - pixel/ab/log Category - MOdeling, Textures, Lighting, Rendering, VRay
This simple 3dsmax technique is quite useful when you have to trigger the visibility of numerous objects. Instead of deleting “randomly” some elements, you apply randomly materials that are visible… or not. This is a very simple flexible method, and it works normally with any rendering engine inside 3dsmax. It doesn’t involve any script (although I think it can be improved with scripts)
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Tutorial / Creating V-Ray displacement maps from hi poly tiling geometry
Source - pixel/ab/log Category - MOdeling, Textures, Lighting, Rendering, VRay
This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of the original tiling.
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Tutorial: Study Hall Interior
Source - osmosis.com.au Category - Modeling, Lighting, Rendering, Textures, VRay
This is a brief tutorial for lighting an interior scene to be rendered with VRay 1.09n Advanced. It is not intended as a comprehensive tutorial on modeling, texturing or lighting of an architectural scene. The aim is to outline one particular workflow for setting up lighting with VRay, and should be viewed only as a guide for approaching similar interior scenes.
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Psycho Mom Texturing
Source - free3dtutorials.com Category - MOdeling, Material, Textures, Rendering
"Psycho mom" detailed project overview part 2: texturing and lighting.
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Psycho Mom Modeling
Source - free3dtutorials.com Category - MOdeling
"Psycho mom" detailed project overview part 1 : concept and modeling.
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STEP BY STEP NOSE BOX MODELING
Source - free3dtutorials.com Category - MOdeling
Fantastic tutorial for absolute beginners, more than 60 images and sample .max file.
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Victorian Freak
Source - free3dtutorials.com Category - MOdeling, Material, Textures
Man has accident with lantern, Magic Lantern man! 3D character in victorian style ...
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Afro Head Modeling
Source - free3dtutorials.com Category - MOdeling, Material, Textures
There are several good techniques of the modellings of the head and every one have something best.
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Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader
Source - free3dtutorials.com Category - MOdeling, Material, Textures
Subsurface scattering is light passing through and diffusing within a thin translucent material
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Wolverine Face
Source - free3dtutorials.com Category - MOdeling, Character, Material, Textures
I am feeling very happy to share my part of experience with every other 3dlover.Let's start with the tutorial.
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Making of Clouds
Source - free3dtutorials.com Category - MOdeling, Material, Textures
The moist ground, the high wall, the far-reaching street, appear a kind of mystery.
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Eyelashes
Source - free3dtutorials.com Category - MOdeling, Material, Textures
The creation of eyelashes is one of the most complicated tasks of a human model ...
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Phoenix Building
Source - free3dtutorials.com Category - MOdeling, Material, Textures
In this tutorial I will go through my usual workflow with simple steps to build a scene...
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Making the scene
Source - free3dtutorials.com Category - MOdeling, Material, Textures
This tutorial is aimed to 3dsmax users but advices gived can be pallied in most 3d packages ...
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Astronaut
Source - free3dtutorials.com Category - MOdeling, Material, Textures
By using patch-modelling in Max the artist can create complicated stuff as organic models...
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Character walkthrough - 1
Source - free3dtutorials.com Category - MOdeling, Character, Material, Textures
By using patch-modelling in Max the artist can create complicated stuff as organic models...
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Character walkthrough - 2
Source - free3dtutorials.com Category - MOdeling, Character, Material, Textures
By using patch-modelling in Max the artist can create complicated stuff as organic models...
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Bruttus 4Z
Source - free3dtutorials.com Category - MOdeling, Material, Textures
When modeling/painting a concept car, we must be careful on two things: Style and Aerodynamics ...
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Bad dream
Source - free3dtutorials.com Category - MOdeling, Material, Textures
This image won the first prize winner of a competition, whose goal was Lightening & Rendering Atmosphere. ...
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Arcadia
Source - free3dtutorials.com Category - MOdeling, Material, Textures
My first inspiration was like a brainwave. I saw a picture of some old columns and five minutes later ...
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Making-of-Furniturecluster
Source - free3dtutorials.com Category - MOdeling, Material, Textures
I got the idea for this image, when i had modelled some furniture for architectural visualisation renderings and then thought about throwing everything together...
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