| |
 |
Making Clay Renders
Source - Republicofcode.com Category - Rendering
Clay render is used to show the details of any model you create in any 3D application. One of the best plugins for clay render is Brazil R/S for 3D Studio MAX, but such a plugin will cost you alot of cash. This simple tutorail will show you how to create a \"clay rander\" using your default 3D Studio MAX rendering engine without spending any extra cash for any extra plugins.
Rating:  Hits: 579 Added: Monday, 20 Apr 2009
Read More... |
| |
 |
Tutorial: Procedural Sea with 3D Studio Max
Source - CGCookie.com Category - Rendering
Welcome back to everyone. We are back again for a new tutorial and this time we’ll talk about procedural shading used to create in a very fast way a CG Sea.
Rating:   Hits: 863 Added: Wednesday, 18 Feb 2009
Read More... |
| |
 |
Flat Mirror
Source - onnovanbraam.com Category - Rendering
Another old school tutorial; basically how to make a reflective tutorial. Only still here for old times\' sake.
Rating:   Hits: 764 Added: Monday, 16 Feb 2009
Read More... |
| |
 |
Radiosity Simulation
Source - The3dstudio.com Category - Rendering
This tutorial will teach a few tricks to simulate radiosity. That means that this isn't REAL radiosity it's just a way of faking it.
Rating: Hits: 328 Added: Saturday, 14 Feb 2009
Read More... |
| |
 |
Realistic Afterburn Explosion
Source - The3dstudio.com Category - Rendering
This tutorial shows how to use Sitni Sati Afterburn to create realistic explosions inside 3d studio max.
Rating:  Hits: 392 Added: Saturday, 14 Feb 2009
Read More... |
| |
 |
Creating Shadows Using Ray Tracing Tutorial
Source - Archvision.com Category - Rendering
RPC Shadow creation is simple using ray tracing. This step by step tutorial will provide you with the basics of using ray tracing to create shadows.
Rating: Hits: 335 Added: Friday, 13 Feb 2009
Read More... |
| |
 |
Network Rendering with backburner
Source - Archvision.com Category - Rendering
Network Rendering using backburner may seem very intimidating, but with some guidance you will see that it is not difficult to implement. There are many different parameters that can be configured and modified, but the following document will describe the most basic configuration of running backburner Server on rendering nodes and configuring each of these to point to the backburner Manager running on another computer. For this example, the job is being sent from Autodesk 3ds Max 7.
Rating:  Hits: 407 Added: Friday, 13 Feb 2009
Read More... |
| |
 |
Network Rendering Tutorial
Source - Archvision.com Category - Rendering
One of the many features of the ArchVision Content Manager is that it eliminates several of the difficulties associated with network rendering. The ACM can manage paths to your RPC content for all of your rendering nodes from a single point of administration on your network server. If you follow the simple guidelines here, you will be able to quickly configure your RPC Plug-ins for network rendering.
Rating: Hits: 307 Added: Friday, 13 Feb 2009
Read More... |
| |
 |
Using RPCs with a mental ray Daylight System
Source - Archvision.com Category - Rendering
Technical Support has receive a growing number of questions about lighting recommendations for using RPCs with the mental ray Daylight System. I set out to find some good lighting settings that will address the majority of the problems that users are encountering. The following will take you through the steps that I used to get nice looking results without adversely affecting the coloration of the geometry in my scene.
Rating:  Hits: 297 Added: Friday, 13 Feb 2009
Read More... |
| |
 |
Making a photo-realistic orange using the Material Editor and Loft
Source - Hallofheads Media Category - Rendering
The purpose of this tutorial is to give you an understanding of lighting and texturing as well as a basic understanding of some lofting techniques. I can't stress enough about how important lighting and texturing is when modeling. These two things determine what your picture looks like. Will it look cartoony, or realistic? There aren't many tricks to texturing and lighting. You have to practice, practice, practice. Look at real world objects when modeling to see how the light shines off on object. Observe everything about it.
Rating:   Hits: 381 Added: Friday, 13 Feb 2009
Read More... |
| |
 |
Rendering
Source - spoono.com Category - Rendering
Learn about all the ins and outs of the Render Options menu.
Rating:  Hits: 984 Added: Sunday, 21 Sep 2008
Read More... |
| |
 |
Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader
Source - free3dtutorials.com Category - Rendering
Subsurface scattering is light passing through and diffusing within a thin translucent material
Rating: Not yet rated. Hits: 2017 Added: Saturday, 23 Aug 2008
Read More... |