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Rendering (12)
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Autodesk 3ds Max Resources
 
Coordinate Systems
Source - cgarchitect.com  Category - Basics
Have you ever wanted to place an object on top of an inclined surface of another object and ended up spending much too much time moving and rotating in all four viewports and still only getting the object approximately in place? Or have you tried the Align command only to abandon it in frustration?
Rating:   Hits: 1102   Added: Sunday, 14 Jun 2009
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Material Libraries
Source - cgarchitect.com  Category - Materials
A question that is posted quite often on the various VIZ and max support forums is “why can’t I have more than 24 materials?” so I thought I would ramble through some of the tools and concepts available for storing and locating materials while covering some more general materials issues along the way.
Rating:   Hits: 1125   Added: Sunday, 14 Jun 2009
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Lofting Part II
Source - cgarchitect.com  Category - Modeling
This month we will investigate lofting a little deeper. You will learn how to apply a handicap ramp to the sidewalk by lofting multiple shapes along the same path. Remember there is no limitation to the number of shapes on any given path or the number of vertices in each shape.
Rating:   Hits: 948   Added: Sunday, 14 Jun 2009
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Lofting Part 1
Source - cgarchitect.com  Category - Modeling
The topic of Lofting in 3ds max or Autodesk VIZ has come up fairly often in the VIZ support forums lately so I thought I would use the bulk of this months column to touch on the process. To me, it is the most powerful modeling tool in max and VIZ, but one that is often underutilized because of some seemingly \"strange\" behavior when using it.
Rating:   Hits: 1032   Added: Sunday, 14 Jun 2009
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Introduction
Source - cgarchitect.com  Category - Basics
The subject matter will vary widely, but will not stray to far from topics that I feel are important to the vast majority of users. In my travels I find that there are several areas that VIZ and max users either don\\\'t know about or don\\\'t realize the potential in day to day production..
Rating:   Hits: 2667   Added: Sunday, 14 Jun 2009
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A short tutorial on Vertex Paint in 3dsmax.
Source - Urgaffel.com  Category - Basics
Hi and welcome to a short tutorial on Vertex Paint. These are just some simple tricks that I thought might be useful for anyone using vertex colours. I won’t touch so much on the basic functionality of the Vertex Paint modifier since most of it is pretty straight forward. If you have a tablet, you can use pressure sensitivity to control the opacity and/or size of your brush just like in Photoshop. Those controls together with a lot of useful stuff can be found in the Brush Options.
Rating:   Hits: 677   Added: Wednesday, 10 Jun 2009
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HDR images in Vray
Source - Aversis.be  Category - V-Ray
This tutorial assumes you have a basic Vray and 3DS Max knowledge, and an official Vray copy. I used version 1.47.03 while making the tutorial.
Rating:   Hits: 3682   Added: Wednesday, 10 Jun 2009
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Vray material settings explained
Source - Aversis.be  Category - V-Ray
The basic material settings tutorial explains almost all material parameters of the Vray material. If you are new to Vray, please read the basic render settings tutorial first, so you can start this tutorial in the correct way....
Rating:   Hits: 1215   Added: Wednesday, 10 Jun 2009
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Vray Basic render settings
Source - Aversis.be  Category - V-Ray
This tutorial will explain very briefly many of the Vray render settings. A very basic 3D Studio Max knowledge is needed to be able to follow the tutorial. For more info on each topic, please refer to the online manual.
Rating:   Hits: 1305   Added: Wednesday, 10 Jun 2009
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Creating Furniture
Source - CGArchitect.com  Category - Basics
Creating quality custom 3D furniture can be a difficult and time-consuming process. This week we present a guest article written by Alexander Gorbunov from Intero Visuals that will guide you through the complex process of creating high quality 3D furniture. The tutorial is full of images that show you how to quickly and efficiently create 3D furniture starting from nothing more than a simple image. Using the tools and methods highlighted here, you can create almost any type of furniture you want.
Rating:   Hits: 1168   Added: Wednesday, 10 Jun 2009
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Preparing AutoCAD linework
Source - CGArchitect.com  Category - Architectural
The building block of any architectural scene is linework and the vast majority of architectural visualization projects begin with AutoCAD drawings. Knowing how to use the linework in these drawings is a critical factor in fast, efficient work in 3ds Max. This session describes the process of cleaning AutoCAD drawings and preparing linework for importation into 3ds Max and how doing so properly can allow the user to turn linework into 3d models in the shortest amount of time possible. In this article, we’ll see how good preparation of AutoCAD linework allows the Max user to model many complex scene elements in just a few seconds.
Rating:   Hits: 2392   Added: Wednesday, 10 Jun 2009
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Understanding architectural drawings
Source - CGArchitect.com  Category - Architectural
Understanding a set of architectural drawings is critical to efficient and accurate work in 3ds Max, and without knowing exactly how drawings are put together and what each component of a drawing indicates, a 3D artist is likely to spend a great deal of time trying to make sense of the madness that can be a set of architectural drawings.
Rating:   Hits: 1030   Added: Wednesday, 10 Jun 2009
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Creating Onyx trees
Source - CGArchitect.com  Category - Materials
This webinar demonstrates the use of the Onxy Storm plugin that runs within 3ds Max, as well as the very powerful line of tree and plant generators that feed this plugin. Here you will learn how to craft vegetation, apply realistic materials and animate your creations to suit your project needs.
Rating:   Hits: 974   Added: Wednesday, 10 Jun 2009
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An In-Depth Look at the V-Ray Proxy
Source - CGArchitect.com  Category - V-Ray
This webinar provides an in-depth look at this incredibly powerful feature that many 3ds Max users would now say they simply couldn’t work without. During the discussion, you will learn the difference between static and dynamic geometry, you will see the best ways to quickly generate and manipulate proxies, you will be shown how to control the memory consumption of proxies, and you will learn how to alter materials placed on a proxy. All objects and are not created equal, and proxies are no exception!
Rating:   Hits: 1028   Added: Wednesday, 10 Jun 2009
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The Many Ways of Building Walls
Source - CGArchitect.com  Category - Architectural
One of the most commonly asked questions between fellow 3D visualization artists is, “How do you create your walls in 3D?” The question is bound to be answered a number of different ways depending on who you ask and their experience level, but the question is so important to so many of us because walls are usually the first part of a building that we create and arguably the most important.
Rating:   Hits: 2009   Added: Wednesday, 10 Jun 2009
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Light: Artificial and indoor light
Source - Itchy-animation.co.uk  Category - Lighting
Light indoors has a very different character to that found outside, mostly down to the lack of direct sunlight found indoors. With human beings in control of the light source there is an added twist in that the light is often designed for a specific purpose. For instance household lights are designed to give off appealing, generally diffused light whereas office lighting is more functional and cost-effectiveness is often the overriding concern - which is why office workers have to walk around in a green murk.
Rating:   Hits: 1338   Added: Sunday, 07 Jun 2009
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Light: Natural Light
Source - Itchy-animation.co.uk  Category - Lighting
Natural light comes in a wide range of different flavours, and the difference between them can be enormous. The source of all our natural light is the sun, however it takes on different characteristics at different times of day and in different weather conditions, turning this one source of light into essentially many different ones ranging from hard and warm to soft and cool.
Rating:   Hits: 1307   Added: Sunday, 07 Jun 2009
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Light direction
Source - Itchy-animation.co.uk  Category - Lighting
The direction that we view a light source from has a profound effect on our perception of it, and on how the objects in a scene will appear. Choosing which direction your main light is coming from is one of the most important decisions you can make since it will have a great deal of impact on how a scene will appear, and also on the emotions your image will convey.
Rating: Not yet rated.   Hits: 253   Added: Sunday, 07 Jun 2009
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Light: The basics
Source - Itchy-animation.co.uk  Category - Lighting
There seems to be very little information available in detailed form on what appears to me to be a crucial subject for artists of all kinds: light in all the guises in which we encounter it on a daily basis. I\'ve read countless books dealing with digital and traditional art and the subject of light only ever seems to be touched on very lightly (pardon the pun). Yet to anyone wishing to create an illusion of reality should have a good understanding of how light behaves in the physical world.
Rating:   Hits: 1062   Added: Sunday, 07 Jun 2009
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Light: A very detailed article, in several sections.
Source - Itchy-animation.co.uk  Category - Lighting
There seems to be very little information available in detailed form on what appears to me to be a crucial subject for artists of all kinds: light in all the guises in which we encounter it on a daily basis. I\\\'ve read countless books dealing with digital and traditional art and the subject of light only ever seems to be touched on very lightly (pardon the pun). Yet to anyone wishing to create an illusion of reality should have a good understanding of how light behaves in the physical world.
Rating:   Hits: 3446   Added: Sunday, 07 Jun 2009
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